Kathy Sierra Keynote at NMC 2009
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Kathy Sierra, of O’Reilly’s Head First Series, presented 10 tricks to improve the user experience during her opening keynote at the 2009 NMC Summer Conference. Kathy was a very entertaining speaker, and had a number of useful messages.- Focus on what the user does, not what you do. For example, instead of focusing on developing a better camera (product), focus on creating a better photographer (user).
- Give the user superpowers quickly. Users are often discouraged if they’re not “experts” or have problems using products, help them develop practical skills quickly to give them a sense of power.
- Make the user smarter.
- *Don’t focus on [/fusion_builder_column][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”][x], ask what [x] is a subset of… What’s the bigger thing/idea that your product is part of? For example, don’t blog about a camera (product), but blog about photography.
- Shrink the 10,000 hours. Create a culture of practice. Instead of requiring or expecting 10,000 hours of experience for expertise, design products to help the user get better/good in less time.
- Make your product reflect their feelings. How you make them feel about themselves drives how they feel about you.
- *Create a culture of support. [Policies and scaffolding are important.] Convert people from askers to answerers…if users help other users, they’ll feel better about their mastery of the product, and they’ll help you out by reducing company-provided support needs.
- Do not insist on “inclusivity”. You experienced users will “talk differently”, embrace that. [I’m not sure if this is really good or not, or if I just missed something.]
- *Make the right thing easy, wrong thing difficult. Amen, I’d add an addendum “simplicity, simplicity, simplicity”.
- *Total immersion jams. To learn a product, to get a project done, and so on. Frequency matters: spend 16 hours over two days, instead of spending 16 hours over two months.
For OEIT, I think the asterisked items are particularly important.
Also, I think the items on Kathy Sierra’s list are very complementary to my recent post on Messaging.[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
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